diff --git a/README.md b/README.md index 853fc75..eb97326 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ ## Description Connect 4 is a two-player zero-sume connection game. For more details on rules, please refer to: https://en.wikipedia.org/wiki/Connect_Four -![Connect4](https://en.wikipedia.org/wiki/Minimax) +![Connect4](https://imgur.com/a/s8djYhn) ## Features · Allows either the AI or the user to play. @@ -14,14 +14,16 @@ Connect 4 is a two-player zero-sume connection game. For more details on rules, ## Implementation -## Intelligent Computer Player +The game's implemented using the MVC design pattern. + +### Intelligent Computer Player Computer player's using Minimax alogrithms with alpha-beta pruning. More details here: https://en.wikipedia.org/wiki/Minimax ## Network Protocol ### Establishing Client and Server Roles The Server will always take the first turn. If it is a human player, the player will click and send the event to the client. Otherwise the AI will generate its turn and send it to the client. The client will go second. This will repeat until the game is over. -The moves made over network is implemented using serialization. Here's the details: +A move made over network is implemented using serialization. Here's the details: public class Connect4MoveMessage implements Serializable { @@ -29,24 +31,17 @@ public class Connect4MoveMessage implements Serializable { public static int RED = 2; - - private static final long serialVersionUID = 1L; - - private int row; private int col; private int color; - public Connect4MoveMessage(int row, int col, int color) { … } - - public int getRow() { … } public int getColumn() { … } @@ -55,8 +50,6 @@ public class Connect4MoveMessage implements Serializable { } - -